Yes, that's right - transfer function. Because the "waveform" in the waveshaper module is not actually a waveform at all. Instead, it's a graph that describes the level-dependent gain applied to each sample in the input signal.
You've probably seen transfer functions before, when you read the manual of that fancy compressor plugin you downloaded. Well, the waveform in Absynth's waveshaper function is similar, except that the input signal zero voltage is centred mid-way along the x-axis.
Identity function
Looks like a reversed sawtooth doesn't it? Well, just remember that it isn't a sawtooth. In fact it describes an identity transfer function, where the output (y-axis) is always equal to the input (x-axis). This means that with the identity function loaded, the waveshaper makes no effect on the sound. Try it.
Does it make sense now? Good. With this knowledge, we can begin to model saturation characteristics that are observed in analogue audio circuits.
Transfer function to simulate hard clipping
You can see the result of the waveshaper transform on a sine wave input on the image below.
Hard-clipped sine wave
It's easy when using the waveshaper to overcook your signal and end up with grating noise. A useful technique for applying waveshaping in a more controlled way is to use Absynth's morph waves functionality.
Create a new morph wave and in one slot place your own transfer function, and in the other slot the identity transfer function. By morphing between the two you can adjust the amount of distortion you add to your signal, and hopefully end up with some more musical results.
Using morph waves to control waveshaper intensity
In the clip below I created an 808 style bass part and experimented with various kinds of waveshaping distortion. Enjoy!Waveeshapey by pedalsteeldrummer
Related links
- Absynth: http://www.native-instruments.com